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Blood Sport: Resource mechanics in arena, Part I


Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.

Listening Music: Roger Waters and the classic combination of Pink Floyd's "The Happiest Days of Our Lives + Another Brick In The Wall, part II." I hate when the radio only plays half of this piece. Even though Floyd split the piece into two on the album, I find it hard pressed to do the latter half justice by dropping the epic "intro." The helicopters and interlude scream is the best part, be honest with yourselves.

Last Week: We addressed the issue of protection warriors in arena. We talked a bit about a few of Ghostcrawler's posts dealing with the most annoying specialization to face. After that, we discussed some of the problems with both perception and design.

This Week: Before getting back to the beginner's guide to arenas, we'll be discussing energy, focus, and rage. Each have individual benefits and detriments in an arena setting, often very different from one another. More after the break!

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Blood Sport: Resource mechanics in arena, Part I originally appeared on WoW.com on Wed, 20 Jan 2010 16:00:00 EST. Please see our terms for use of feeds.

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WoW.comJanuary 20th, 2010Arena World of Warcraft News arena-guide arena-strats arena-tips arenas combo-points energy featured focus guide how-to-play-battlegrounds how-to-pvp mechanic mechanics pvp-guide rage resource resource-mechanic resource-mechanics resources wow-arena wow-arena-guide wow-guideRead More >No Comments


PvP Resilience Changes

It was announced today that there will be a major change to resilience, which is being hotfixed into the game as we approach the new arena season. The change is expected to be in place for the duration of the Wrath of the Lich King expansion; which we take to mean it will not carry over into Cataclysm.

This change will "double the value of resilience in reducing damage done by players," according to Bornakk. Players will see a 10% to 20% reduction in damage taken. However, this change will not affect critical strike chances or critical strike damage. If healing becomes too over powered with this change, Blizzard has a "PvP only solution" ready to go, however they're not rolling out that part of the changes just yet.

The full details after the break.

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PvP Resilience Changes originally appeared on WoW.com on Wed, 20 Jan 2010 13:25:00 EST. Please see our terms for use of feeds.

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WoW.comJanuary 20th, 2010World of Warcraft News bornakk resilienceRead More >No Comments


15 Minutes of Fame: Pulverizing the World of Warcraft

15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, from the remarkable to the player next door. Tip us off to players you'd like to hear more about.

If the tank in your last pickup group seemed more than a little evil to you, perhaps you're closer to home than you realize. Perhaps that death knight was actually World Extreme Cagefighting featherweight and dedicated WoW fan Jens "Little Evil" Pulver. The former UFC lightweight champion blows off steam after a hard day of training with a well developed roster of WoW characters, some well known to his fans and others known only to close friends and guildmates.

The former The Ultimate Fighter 5 reality show coach has always been a gamer. His passion for gaming was recognized recently when he was immortalized as an NPC in Vogster Entertainment's CrimeCraft. He's been a devoted WoW player from the very start. His rogue, Lilevil, earned Grand Marshal status back in the days when grinding the ultimate PvP title was a grind of almost unimaginably enormous proportions.

Back in the ring (and after a heartbreaking stretch of losses), Pulver is slated to face Javier Vazquez on March 6 at WEC 47. We chatted with him by phone last week during a break in his pre-fight training regimen.

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15 Minutes of Fame: Pulverizing the World of Warcraft originally appeared on WoW.com on Tue, 19 Jan 2010 19:00:00 EST. Please see our terms for use of feeds.

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WoW.comJanuary 19th, 2010Corallee Crocop Jens-Pulver Lilevil Little-Evil MMA UFC WEC-47 WEC47 WoW-community World of Warcraft News featured world-of-warcraft-interviews world-of-warcraft-people wow-interviews wow-peopleRead More >No Comments


The Art of War(craft): Introductory guide to fighting druids

Zach thinks Conan is funnier. This has nothing to do with World of Warcraft. But it's good to say it, anyway.

Considering that we have ourselves a bit of time before the next exciting thing comes out -- Cataclysm and the new Battle for Gilneas Battleground -- I thought it'd be a good time to write up a quick guide to fighting the different classes. Since we ended last year with a basic primer to the battlegrounds, we'll use the start of the year and the lull before the next expansion to compile a guide to fighting the different classes. That should probably hold true for a bit until Cataclysm turns our World of Warcraft upside down.

Let's start with the druid. My excuse was that we're supposed to do this alphabetically, but I realized that death knights actually come before druids now. While Blizzard has always tried to maintain a balance among classes in a rock-paper-scissors kind of way, I don't think anyone -- regardless of what class they play -- who has ever encountered a druid has snickered to himself about how easy the fight is going to be. Druids, by and large, have a very high survivability as a class. Pair this with their supreme mobility and you've got one hell of a fight on your hands.

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The Art of War(craft): Introductory guide to fighting druids originally appeared on WoW.com on Mon, 18 Jan 2010 21:00:00 EST. Please see our terms for use of feeds.

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WoW.comJanuary 18th, 2010World of Warcraft News battleground-guide bg bg-guide bgs featured guide how-to-play-battlegrounds how-to-pvp pvp-guide wow-battleground-guide wow-bg-guide wow-guide wow-pvpRead More >No Comments


Lichborne: 2009 in review for death knights


Welcome to Lichborne, where Daniel Whitcomb has decided that Boom Boom Pow is our class anthem for the new year, if only because those chickens are totally jackin' our style.

So here we are, at the end of 2009. This marks the first full year of the Death Knight class, and it's definitely been an eventful year as Blizzard's balanced and rebalanced our class to help us fit into the ranks of the more established classes. We've been called flavor of the month and overpowered. I dislike the former label on philosophical grounds but grudgingly admit that the latter label has probably been correctly applied at certain points in time. Still, overall we've definitely had the ride of our lives over the last year as the devs have worked on a patch by patch basis to get us all figured out and settled in. Lets look at each tree and look back at the highlights and lowlights.

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Lichborne: 2009 in review for death knights originally appeared on WoW.com on Tue, 29 Dec 2009 15:00:00 EST. Please see our terms for use of feeds.

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WoW.comDecember 29th, 2009World of Warcraft NewsRead More >No Comments


My Circle of Healers Contribution

I haven't written for a while, I apologize! The Muse went on vacation and instead the Work-a-holic moved in for a while and I've been cranking out behind-the-scenes work.

I'm always on Twitter, tho, so if you want to follow my adventures there or send me a message, that's the best place :)

Now, on to the show!

I was inspired by Divine Aegis, who in turn was inspired by World of Matticus and Miss Medicina.

Flaming Toilet Seat heads towards Priest

Flaming Toilet Seat heads towards Priest

What is the name, class, and spec of your primary healer?
Shrimproll, Discipline Priest 57/14/0.

What is your primary group healing environment? (i.e. raids, pvp, 5 mans)
25 player PvE raid healing.

What is your favorite healing spell for your class and why?
Power Word: Shield! It's part of the concept of why I originally switched to Discipline after having leveled from 28-80 as Holy - the shield is a fun and challenging defensive maneuver to put into place strategically to stop damage from happening in the first place (and as Disc it's a better shield).

What healing spell do you use least for your class and why?

Holy Nova. I probably could have made some good use of it during leveling up but I just never thought about it, and it's never become part of any of my rotations anywhere, ever.

What do you feel is the biggest strength of your healing class and why?
We can be any race we want to be! Seriously... Shaman, Druid and Paladin are all otherwise restricted, at least until the xPac changes come into play.

What do you feel is the biggest weakness of your healing class and why?
Raid healing. I agree with Divine Aegis that we're horrible for the whack-a-mole game and our Prayer of Healing is completely slow and dumb compared to Circle of Healing.

In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?
Healing the tank who is taking the most damage, whether that be the MT or the OT in this case. Alternatively, I'm an excellent Dispeller on all of my toons that can do so, and I love the challenge of being a fast dispeller under pressure.

What healing class do you enjoy healing with most and why?
Difficult to say because I've had limited healing experience on everything else but Priest. But truthfully, I enjoy healing on my Shaman as well and would probably like healing on my Paladin too - I like discovering and exploring contrasts in life, so the contrasts between the different "types" of healing would rank right up there.

What healing class do you enjoy healing with least and why?
Druid, because I'm forced to be a big fat Tauren that takes up way too much screen space. WTB Goblin Druid!

What is your worst habit as a healer?
Again, I'll go with Divine Aegis and agree that Tunnel Vision is sometimes a problem with all I have going on in my Interface. WTB a bigger monitor?

What is your biggest pet peeve in a group environment while healing?
Floor priority.

In fights where being spread out is of utmost importance yet the raid needs to still be fluid and move around from the things we're spread out FOR: DPS who won't stop DPSing for a second to re-locate themselves after they've piled on top of a healer, or Healers who won't stop healing for a second to re-locate after piling onto a DPS.

Which peeves me the most at the time depends on whether we're battling against keeping the tanks up (a la Heroic Northrend Beasts and Thorim when we were first taking him down) or whether healing is more slack and it's a DPS race.

Do you feel that your class/spec is well balanced with other healers for PvE healing?
Disc is an odd beast. I don't think you'd really want to carry 2+ of them in your 25 player raid - at least I've generally only seen one Disc Priest per raid, whereas bringing multiple Holy Priests/Paladin or Resto Druids/Shaman seems to work out fine. I guess the raid only really needs one damage mitigator.

What tools do you use to evaluate your own performance as a healer?

Recount, Wow Meter Online uploads and World of Log uploads, and just by running PUGs on a semi-regular basis, to get a feel of how I stack against the general population and not just within our tiny little raid group.

What do you think is the biggest misconception people have about your healing class?
That just because we suck on the meters, we suck period. But hey, their loss.

What do you feel is the most difficult thing for new healers of your class to learn?
As for all healers: When to get into the battle yourself. When is "too soon" to start healing, especially when a pull is a little bit chaotic or a DPS pulls aggro early in the fight. Many healer deaths result from "too soon healing aggro".

If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?
Low overhealing, as I've always used recount to evaluate my performance there, even when I was holy healing in BC. Lots of dispelling. Most of my healing on one or two targets, and a very very slim percentage on the rest of the group. Low number of deaths in comparison to my peer group.

Haste or Crit and why?
Haste to 10% and Crit to the roof. Crit is where all of our great stuff lies in Discipline, but a bit of haste is required so the casts aren't all uber-slow.

What healing class do you feel you understand least?
Druid, because our raid is notoriously short on Tree Druids.

What add-ons or macros do you use, if any, to aid you in healing?
Healbot is my primary healing addon, and I run it on DPS toons as well, to keep a quick eye on raid status. Obituary is an addon I use to report death blows to me so I know "what killed X". Trinket and Power Infusion macro that boosts a nearby caster guildmate and then activates my trinks for more throughput.

Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?
Keeping haste at around 10%, the rest of everything goes to Intellect which translates into a bigger mana pool, plus increased mana regeneration rate and Critical strike.

Tag, you’re it!

This article was originally posted on and is © 2004-2009 WoWGrrl.com - visit WoWGrrl's World of Warcraft blog for more tips and tricks, videos and writings about World of Warcraft

Related posts:

  1. Holy Priest Goes Disc, Seeks Healing Advice
  2. Sharing Healing Responsibilities in Karazhan and beyond
  3. For DPS Specs: How To Drive Away Healers And Tanks


ValdestaNovember 3rd, 2009World of Warcraft NewsRead More >No Comments


Arena Ratings, What’s Next?

Some great stuff is coming out for Arena.  Those players that enjoy the Pvp, not to mention the gear take a look at this from WorldofWarcraft.com

 

Read what's on the developers' minds, find out about upcoming plans, and offer your own insight in these recent discussions from our community forums.

Gladiators Ready?
In the latest patch, we introduced a new Arena matchmaking system designed to provide players with better competition and more fitting opponents based on their lifetime performance. Review the details of this new system and take part in the conversation on our PvP Discussion forum. Read on!

Matchmaker, Matchmaker
If you have more questions about how the new matchmaking rating and other ratings fit into the new Arena system -- or if you just want a glimpse at our future plans for fine-tuning -- we go into further detail in this post. Read on!

Combat Theory
Want to hear more about the design philosophy behind the new Arena system? Last week, the developers laid out the thought process and principles behind the change. Read on!


PermaLink

World of Warcraft StraticsFebruary 2nd, 2009WoW General News World of Warcraft NewsRead More >No Comments


Patch Notes 3.0.8

Here are the lates patch notes remember, the latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/.

General
  • Players may now create death knights on any realm once they reach level 55.
  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things.
  • Racial Resistances: These can now be mitigated against by gaining additional chance to hit.
  • Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
  • All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
  • Dispel Resist talents have changed to protect only beneficial spells and damage over time effects.
  • Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now off the Global Cooldown.
  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.
  • Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
  • World of Warcraft now supports 3-D imaging. Visit http://www.nvidia.com/object/GeForce_3D_Vision_Main.html for more information.

Achievements

  • The Loremaster of Kalimdor Achievement has had its quest amount reduced.
  • The Perma-Peddle Achievement is no longer a part of the “Fool for Love” meta-achievement.
  • The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.

PvP

  • Vehicles can now be affected by most player spells, except CC, snares and roots.
  • Arenas
    • Arena rating requirements for all Deadly Gladiator’s Arena items have been reduced by 100.
    • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
    • Ring of Valor: The small pillars will now rise immediately once the arena begins.
  • Battlegrounds
    • Lake Wintergrasp
      • Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
      • Wintergrasp PvP vehicles have had their health increased.
      • Wintergrasp Tower cannons have had their health increased.
      • The Wintergrasp Fortress Exterior walls have had their health increased.
      • The Fortress Keep door now has had its health decreased.
      • The Orb is now instantly clickable.
      • Elementals should now always despawn when the battle begins.
      • Wintergrasp now extends further south so that more revenants can be reached.
      • There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
      • Players will be eligible for participation rewards after two honorable kills.
      • Players will receive increased honor with increased rank.
      • Players will receive additional Marks of Honor at Corporal or higher rank.
      • Players will receive corporal rank at 5 honorable kills instead of two.
    • Strand of the Ancients
      • Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
      • The Strand of the Ancients Demolisher has had its health increased.
      • The Strand of the Ancients tower cannon has had its health increased.
      • Seaforium charges have been moved closer to the graveyards on the 2nd tier.

Death Knights

  • All multi-rune abilities generate 15 runic power.
  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
  • Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
  • Blood Aura now grants 2/4% instead of 1/2% healing.
  • Blood Presence now grants 2/4% instead of 1/2% healing.
  • Bloody Strikes will receive extra bonus damage from Pestilence.
  • Bone Shield: The mitigation has been reduced from 40% to 20%.
  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Dark Command: Range increased to 30 yards.
  • Death Pact now grants 40% instead of 20% healing.
  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
  • Howling Blast: Cooldown removed.
  • Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
  • Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
  • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells:
    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    • Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
  • Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
  • Unholy Blight had had its cost reduced from 60 to 40 runic power.
  • Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
  • Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.

Druids

  • Aquatic Form is now available from druid trainers at level 16.
  • Celestial Focus (Balance) no longer includes Starfall.
  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Remove Curse and Abolish Poison can now be used in Moonkin form.
  • Genesis: Now works with Tranquility and Hurricane.
  • Growl: Range increased to 30 yards.
  • King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
  • Moonglow: This talent now also benefits Nourish.
  • Nature's Grace - Now also effects Revive.
  • Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
  • Polearms: Now trainable by Druids.
  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Wild Growth now has a 6 second cooldown.

Hunters

  • Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Aspect of the Wild - This aspect is now raid-wide.
  • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
  • Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
  • Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
  • Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
  • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
  • Lock and Load: Now has a 30 second cooldown.
  • Readiness: No longer resets the cooldown on Bestial Wrath.
  • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
  • Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
  • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
  • Viper Sting: Now drains a percentage of maximum mana.
  • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
  • Pets
    • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
    • The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been lowered.
    • Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
    • Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
    • Spirit Strike (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.

Mages

  • Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
  • Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
  • Elemental Precision: Renamed to Precision and now works on all spells.
  • Evocation: Cooldown reduced to 4 min.
  • Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
  • Incanter’s Absorption: The amount of spell damage a Mage can gain from this ability is now capped at 5% of the mage’s health.
  • Mirror Image: The Mirror Image Polymorph ability now has a range of 8 yards. In addition, Mirror Images will no longer have excessive threat values assigned to them when they are created.
  • Slow Fall is now castable on others.
  • Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).

Paladins

  • Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
  • Divine Protection: The penalty has been removed.
  • Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
  • Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
  • Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
  • Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
  • Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.

Priests

  • Abolish Disease and Cure Disease can now be cast while in Shadowform.
  • Holy: Circle of Healing now has a 6 second cooldown.
  • Levitate is now castable on others.
  • Mana Burn: Now burns a percentage of maximum mana.
  • Shadow
    • Shadowform: You can now shift into Shadowform while mounted or sitting.
    • Vampiric Embrace- Mana cost of this spell has been removed.

Rogues

  • Cheap Shot: This ability no longer has diminishing returns against anything other than itself.
  • Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
  • Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
  • Kidney Shot: This ability now has diminishing returns against all other stuns.

Shaman

  • All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities.
  • Fire Nova Totem: Now no longer generates threat.
  • Healing Way: Now only one application is required to reach full benefit. No longer stacks.
  • Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
  • Magma Totem: The damage and scaling has been increased and no longer generates threat.
  • Mental Quickness and Static Shock have switched positions in the talent tree.
  • Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
  • Searing Totem (Rank 4) now does the proper damage for its rank.
  • Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
  • Elemental
    • Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
    • Elemental Mastery: Redesigned. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
    • Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
    • Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
    • New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
    • Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
    • Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

Warlocks

  • Curse of Agony will now scale better when used with the Glyph of Curse of Agony. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
  • Demon Armor and Demon Skin: Armor increased by approximately 120%.
  • Demonic Circle: The teleport now clears all snare effects.
  • Drain Mana: Now drains a percentage of maximum mana.
  • Emberstorm: Now works with Conflagrate.
  • Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

Warriors

  • Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
  • Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
  • Fury:Titan's Grip: The hit chance penalty has been removed.
  • Sudden Death: The amount of rage spent on an Execute while Sudden Death is active is now capped at 30 rage. Improved Execute and the Glyph of Execute will still increase the damage done by increasing the amount of rage able to be converted into damage.
  • Taunt: Range increased to 30 yards.

Professions

  • Alchemy
    • All flasks no longer require an alchemy lab to create.
    • The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
    • Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
    • The chance to discover a Northrend transmutation has been increased.
    • Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
    • Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
    • Added a new recipe for Ethereal Oil to grand master alchemy trainers.
    • You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.
  • Blacksmithing
    • Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
    • Increased the material requirements to make high level frost resistance gear created with blacksmithing.
    • Increased the materials required to make several recipes that require cobalt.
    • Added a new recipe for shield reinforcements that increases the block value of shields.
  • Cooking
    • A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest 'The Taste Test' in Sholazar Basin.
    • A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
    • Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
    • A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
  • Enchanting
    • Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
    • Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
    • Reduced the armor penalty granted by the Berserking weapon enchantment.
    • Increased the amount of healing from the Lifeward enchantment.
    • Increased the amount of damage caused by the Icebreaker enchantment.
    • Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
  • Engineering
    • Engineers may now be able to properly engineer Centrifuge Constructs.
    • Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
    • Added a new recipe for epic plate spell power goggles.
    • Weakness Spectralizers are now usable by druids.
    • The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
    • Gnomish Lightning Generator has had its cast time and cooldown reduced.
    • The engineering Scrapbot can now repair.
  • Inscription
    • Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
    • A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
  • Jewelcrafting
    • Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
    • Reduced the spell power granted by the use effect of the Figurine – Twilight Serpent, but reduced the cooldown significantly.
  • Leatherworking
    • Iceborne Belt pattern skill up range has been increased to the correct range.
    • The epic leg armor patches now require a Frozen Orb in addition to their other materials.
  • Mining
    • Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
    • Weakened Giants and Iron Rune Sentinels can now be correctly mined.
  • Skinning
    • Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
    • Carrion Fleshstrippers are now skinnable.
  • Tailoring
    • Reduced the cloth required to make a Bolt of Imbued Frostweave.
    • Simplified the materials required for Shining Spellthread and Azure Spellthread.
    • Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
    • Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
    • Reduced the training cost for the normal Flying Carpet.
    • Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to creating it.
    • Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight when creating it.

Quests

  • The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
  • Shoveltusk Meat obtained during the quest; "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
  • During the quest, "Scalps!" you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
  • The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
  • Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
  • Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn Vrykul and worgs at Skorn.
  • Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
  • The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.

Dungeons and Raids

  • The Obsidian Sanctum
    • Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface

  • Chat frames can now be made “Noninteractive”. When in this state, they will ignore all clicks.
  • Various filters can now be applied to Achievements.
  • A special UI for chatting with GMs has been added.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

  • Emblems of Heroism can now be purchased at a 1 to 1 rate using Emblems of Valor.
  • The Darkmoon Faire exotic vendors have been updated with new items.
  • Amberglow Signet now correctly grants Hit Rating.
  • Deadly Gladiator’s Refuge has had its 4 piece set bonus changed. It now reduces the cooldown of Swiftmend by 2 seconds.
  • Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
  • Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
  • Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the cooldown on Tiger’s Fury by 3 seconds.
  • Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed to affect Lifebloom instead.
  • Gifts and Pledges of Adoration for the capital cities are now soulbound.
  • The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
  • The following crafted weapons have had their stats adjusted to properly reflect their intended power:
    • Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beatstick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
  • Living Lashers can now properly be skinned with Herbalism.
  • Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
  • Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
  • Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
  • Some neglected creatures in Icecrown have found the contents of their pockets.
  • Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
  • The white Polar Bear mount is now the proper (larger) size.
  • Glyphs
    • Glyph of Conflagrate now makes it so your Conflagrate spell no longer consumes the Immolate or Shadowflame spell from the target.
    • Glyph of Death and Decay has been changed to grant 20% additional damage instead of its current effect.
    • Glyph of Hammer of Justice: Now increases range by 5 yards instead of increasing stun duration.
    • Glyph of Invisibility duration has been increased.
    • Glyph of Deterrence: Now -10 seconds instead of -20.
    • Glyph of Holy Light now affects friendly targets in a larger radius.
    • Glyph of Horn of Winter now increases the duration by 60 sec.
    • Glyph of Spirit of Redemption: Now increases the duration of the effect by a fixed amount of 6 seconds.
    • Glyph of turn evil now also increases the cooldown of your turn evil spell by 8 sec.

World Environment

  • Incapacitating Shout now has an 8 second duration.
  • Conquered Soul of the Blightcallers are no longer AE immune.
  • Corrected a raid emote in Violet Hold to display the proper creature name.
  • Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
  • Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
  • Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

Bug Fixes

  • Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
  • Racials
    • Berserking: Can now be used properly while under the affects of Hand of Protection.
    • Heroic Presence: Now works properly in Ghost Wolf Form.
    • Shadowmeld: This ability will now properly restore threat when it is cancelled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Faerie Fire.
    • Will of the Forsaken: Using this ability while disoriented would trigger it’s cooldown to no affect; it is no longer useable while disoriented.
  • Classes
    • Death Knights
      • Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
      • Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
      • Bloody Strikes: The tooltip for this talent now has correct values.
      • Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
      • Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
      • Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
      • Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
      • Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master’s damage and will cast Rune Strike when its master does.
      • Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
      • Death Pact: This will no longer cause guards to attack the Death Knight.
      • Desecration: will no longer break stealth.
      • Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
      • Frost Fever: This talent now works properly when spell reflected.
      • Gnaw: This ghoul ability is now able to be set on autocast.
      • Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
      • Mark of Blood now works correctly with periodic damage.
      • Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
      • Raise Dead no longer puts you in combat when you cast this spell.
      • Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
      • Tundra Stalker (Rank 1) will now work properly on Death and Decay.
      • Unholy Blight: Will no longer cause spell pushback.
    • Druids
      • Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
      • Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
      • Maim: Tooltip adjusted to match the duration the ability has always had.
      • Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
      • Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
      • Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
      • Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
      • Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
      • Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
    • Hunters
      • Aspects: All aspects now have a 1 second global cooldown.
      • Aspect of the Beast: Will now increase Hunter pet attack power by the correct amount.
      • Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
      • Call of the Wild: Now only works on the pet and their own master.
      • Carrion Feeder: No longer causes extremely large amounts of threat when the pet gains happiness.
      • Chimera Shot: The secondary effects of this shot will now still be triggered even when the target dies from the ability’s damage.
      • Cower: Now longer shares a cooldown with Growl, but has its own separate cooldown.
      • Dust Cloud: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
      • Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
      • Master’s Call: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
      • Nether Shock: Pets will now correctly use this ability on all targets, not just mana users.
      • Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the proper duration.
      • Owl’s Focus: Free abilities will no longer consume this effect.
      • Prowl: This ability will no longer sometimes turn autocast on by itself.
      • Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
      • Spirit Strike: This pet ability’s duration and period have both been reduced to 6 seconds.
      • Spore Cloud: This ability will now work properly.
      • Swipe: The tooltip has been adjusted.
      • Tracking: Entering an arena no longer disables tracking types.
      • Fixed a bug that allowed Viper’s Sting to target death knights. They are now invalid targets.
    • Mages
      • Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
      • Brain Freeze: This talent can now be triggered by Blizzard.
      • Burnout: This talent will now properly charge the mage additional mana when Living Bomb causes a critical strike.
      • Fingers of Frost: This talent can now trigger properly from Frost Armor.
      • Frost Nova: Will now properly overwrite the effect of Shattered Barrier and of Frostbite.
      • Icy Veins: The spell pushback reduction from this talent now works on Frostfire Bolt.
      • Improved Scorch: This talent no longer triggers effects that trigger on casting a spell.
      • Incanter’s Absorption: This talent will now work properly when the mage is sitting.
      • Living Bomb: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
      • Molten Fury: This talent will now interact correctly with Torment the Weak.
      • Precision: Frostfire Bolt will no longer receive double the intended benefit from this talent.
      • Spell Power: Now affects the critical strike chance of Blizzard.
    • Paladins
      • Devotion aura: When mixing two different ranks of this ability in a party, players will no longer sometimes see a spurious second copy of the buff.
      • Hand of Freedom: Now works properly against the froststorm Breath Hunter pet ability.
      • Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now gain the correct damage modifiers for the creature type of the target.
      • Judgement of Light: The tooltip has been corrected to remove the implication that it only works on melee attacks.
      • Judgement of the Wise: The amount of mana gained has been corrected to match the tooltip.
      • Pure of Heart: This talent will no longer cause Curse of Agony to do more damage than intended.
      • Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
      • Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
      • Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.
      • Shield of Righteousness now properly shares a cooldown for both ranks.
    • Priest
      • Dispersion: This ability can no longer be cast while affected by Cyclone; doing so consumed the cooldown to no effect.
      • Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
      • Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
      • Mind Flay: Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
      • Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
      • Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster’s mana poll instead of the target’s mana pool.
      • Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
      • Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
      • Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
      • Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
    • Rogues
      • Envenom: The tooltip values have been corrected to be accurate.
      • Fan of Knives: All poisons will now trigger correctly when used with this ability.
      • Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
      • Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.
      • Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
      • Turn the Tables: This talent no longer generates threat when it triggers.
    • Shaman
      • Chain Heal: This spell will now give an invalid target error message if the primary target is a totem.
      • Earth Shield: Now correctly uses the Shaman’s own spell critical strike chance to determine the chance of a critical heal.
      • Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
      • Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
      • Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
      • Magma Totem: Fixed a bug that capped the damage of this ability at too low of a level.
      • Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
      • Spirit Walk: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
      • Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.
    • Warlock
      • Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.
      • Corruption will now gain the correct damage modifiers for the creature type of the target.
      • Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
      • Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
      • Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.
      • Drain Mana: This spell will no longer cancel when the target’s mana poll is low or the caster’s mana poll is full. It also now generates a very small amount of threat instead of no threat.
      • Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
      • Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
      • Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.
      • Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
      • Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
      • Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master’s stats.
      • Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
      • Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.
      • Unstable Affliction: Will now gain the correct damage modifiers for the creature type of the target.
    • Warrior
      • Bladestorm: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.
      • Damage Shield: Rank 1 of this ability now works properly.
      • Heroic Throw no longer triggers the snare from Mage Frost Armor.
  • PvP
    • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
    • Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.
  • Items
    • Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
    • Glyph of Ambush: This glyph will now interact correctly with Initiative when Ambush is used outside of combat range.
    • Glyph of Charge: The stun from Charge will now work properly when Charge is used with the extra range from this glyph.
    • Glyph of Corpse Explosion: Additional explosions from this glyph will no longer consume Unholy Runes.
    • Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
    • Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
    • Mana Potions: Warriors and Death Knights now receive a correct error message when attempting to use mana potions.
    • Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
    • Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.


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World of Warcraft StraticsJanuary 20th, 2009WoW General News World of Warcraft NewsRead More >No Comments


Emuishere’s Beta Blog – Having Some Fun

Well I'm back in Lich King again and am still enjoying the beta immensely. There are some more great features I noticed on the lower tool bar, there is an icon for Achievements and PvP. The icons are two different types of shields, when you click on them, they bring up the screen you are used to seeing for PvP information and achievements (I posted that in my last blog). Take a look at the shots below:

I am still in the search of PvP, the wait times for the Battlegorunds and Arena's were a bit on the ridiculous side the last time I tried it. I'm going to keep trying and see what happens. Overall, I have been rather pleased and will be looking into leveling up to get into the new lands on my Death Knight. As more stuff comes out and I try new things I will post it.

For those of you that are into the trivia I posted in the past, I found a character in Ebon hold who's name goes back to the origin of 80's new wave. There were also some references to Braveheart when I began my quests as a Death Knight as well. It's great to see that Blizzard is keeping up its tradition of real life innuendos to cult classics, ecclectic life and many other aspects of nostalgia!

 

 

 

 

WoW StraticsAugust 24th, 2008World of Warcraft NewsRead More >No Comments


WoW Moviewatch: Horde vs. Alliance

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What happens when a player gets fed up with tactical PvP? Sefearion brings us his interpretation of strategic planning from both sides. While he admits that the portrayals are blown out of proportion, they end up entertaining nonetheless.

The model viewed characters need some work, but the voices and topic matter help make this an instant classic. The Alliance team members are portrayed as whiny and disorganized, while the Horde are prim and proper. He leaves us with a cliffhanger, so we won't know what side wins until later. Given his humorous bias towards the Horde, you can easily figure it out without seeing the battle, though.

[Via Warcraftmovies.com]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

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Moo MoneyAugust 24th, 2008World of Warcraft NewsRead More >No Comments